Video Game Post 3: Gee’s Principles

PBS Peg + Cat allows for students to have an element of freedom and choice of experience relating to Gee’s Principle of Co-design. Players of Peg + Cat have the opportunity to choose which type of drawing they want to do, whether that be drawing shapes, characters or free drawing. Players especially have the element of co-design when they are in the free drawing section of the game as good learning requires players to feel like active agents and not just passive recipients (pg. 30). Players are given a blank pad and have unlimited opportunity to express themselves and their creativity. This element of co-design and its ability for players to have freedom of choice when playing is similar to Gee’s principle of identity. Gee argues that deep-learning requires an extended commitment where players take on a new identity they value and then become heavily invested (pg. 32). Through Peg + Cat, players have the opportunity to become an artist. The video game provides directions and instructions to guide the artist while encouraging the artist to make their own picture as well. Peg + Cat allows a unique opportunity to develop the identity of an artist that encourages children to be creative and express themselves.

Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.


One thought on “Video Game Post 3: Gee’s Principles

  1. Hi Mary I definitely can see those principles present in your game. It definitely has elements of Gee’s co-design principle as the students get to choose what they draw and how they draw it. They essentially get to control much of the game, and through the co-design principle present in the game, there is also an identity principle present in the game as you said. Since the players get to control so much of the game, their identity is going to shine through in their choices in the game. I would also say that this game incorporates Gee’s customize principle, which of course goes along with his co-design principle, but with the customize principle the player gets to personalize the game so that it fits the environment they are learning in. Just like how you said this game would be good for learning shapes– the students could customize this game to help them in that learning environment.


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